–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

My Google Story from Interaction15 Week

Foundational Principles

To start a conversation on creating your project's design principles you need to make sure that everyone on your team is building off of the same foundation of principles. So I start with these 3. Jakob Nielsen's 10 Heuristics Bruce "Tog" Tognazinni's First Principles of Interaction Design Dieter Ram's 10 Principles of Design Beyond ...

Be a part of Interaction14 in Amsterdam – Be a Sponsor

Interaction is a special conference. I have devoted much of my life's energy to helping IxDA maintain the level of quality and it's unique special experience that attendees lucky enough to have attended in the past all know. So this year is no different, as I'm helping lead the effort to ...

Coordination vs. Collaboration

Recently I've been made aware of different ways of thinking about "collaboration". It kinda took me for surprise be specially given the geo-social contexts, but there is no ignoring it. What I learned as two completely different activities some use the same word for or more correctly use the term ...

Featured on the Home Page of Slideshare.net

My presentation, "Make Your Users Boogie" is featured on the SlideShare.net home page under the UxLX 2012 event spotlight sidebar.

Is “the server” beyond the app?

This will be a short post. ... Recently there has been a lot of hoopla about privacy especially around the recent "breech of trust" by one of my favorite apps, Path. I'm one of the people and looking at my Path stream I'm not alone, who seemed to just not care. ...

And we pause …

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Social Media: Don’t drive/type angry — Apology

I did it. I've been trying to be good online, but I did it. I hit send while angry. It's like driving while drunk. Heck, its like driving while angry. I didn't pause and consider the effect of my actions, or more correctly, I just didn't care. All I knew ...

Mickey’s 10 Commandments for Imagineering

... Is to apply the arts--both aesthetics and creative process--to contexts of utility while maintaining balance between the market, construction, and the human situation (not Hannah Arendt's version) and facilitate those who are more expert at those same three areas of concern.

Mickey’s 10 Commandments for Imagineering

SCAD-Savannah brought 2 Imagineers to give a great presentation on how Disney Imagineering makes (and maintains) the magic. Here are their 10 design principles. I think they are amazing! Mickey's 10 commandments 1. Know your audience 2. Walk in your guests shows 3. Peabody the flow of people & spaces 4. Create a visual magnet ("Weenie") 5. ...

Emotion, devotion, elation, … etc. etc.

Today there was a rare piece in Techcrunch about user experience. The person keyed in on making a user experience memorable. And ya can't argue w/ that. What it reminded me of was the one-off presentation I gave June 2009 at the From Business to Buttons conference in Malmo, Sweden. So ...

What is in a sound? Behavior, motivation & dissecting a brand

So I've had a lot of offline discussions about my little call for designs of a Harley Davidson car. One major recurring theme is the importance of the sound of the vehicle. That low slow baritone sound coming out of the exhaust that you can hear a mile away defines ...

OFF TOPIC: Brackets (with predictions) for World Cup

Well, for my own tracking purposes I had to create my own brackets (taken from this generic one from @nytimes). I filled in the teams for the round of 16 as instructed in the original and then picked my winners in each of the subsequent rounds all the way to ...

Links to UXLX overview on JohnnyHolland.org

Yesterday I published a blog post inspired by Jared Spool's (@jmspool) talk at the User Experience Lisbon (@uxlx) conference. I didn't know when it was coming out, but here are my notes as published on JohnnyHolland.org (@johnnyholland). Day 1 Day 2 Day 3 Enjoy!

Will design for food (summer job)

I am looking for opportunities to work this summer. I have 16 weeks off where I'm available almost full time for adventures in design, mentoring, and teaching. As a designer & mentor I'm most experienced doing work in the enterprise space within the areas of web as service, desktop applications, and ...

Education & early Career Development on JohnnyHolland.org

I've been resistant to publish stuff here that says, look over here for something I've said. But this piece in particular is something I put a lot of attention on and struggled about whether or not it should be published elsewhere or on my blog. As I've been teaching this past ...

Why is the IxDA student competition for individuals only?

For those that may have missed it, I'm the chair person for the first IxDA Global Student Competition in Interaction Design. Since launching the competition there have been a slew of people asking if their team of 2-a billion could enter the competition. I have even been told that for ...

A vision for a student competition for IxDA

I've been asked to write up something about the Student Competition for IxDA that I'm the chair person for. Well, I think I did just that when I wrote up the vision of the competition we posted on the student competition web site. So instead of rewriting it, I'll just quote ...

The power of teaching

In February at Interaction 09 | Vancouver, Kim Goodwin's closing keynote entitled "Each One, Teach One" (video) urged us all to take on the role of teaching as part of our practice. I'd like to agree in triplicate. My first experience as a teacher began when I was in college. The summer ...

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

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