–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

What are and how I have come to use design principles in my practice

I was first introduced to design principles in 2009 from @LukeW (Luke Wroblewski) in his great Interaction09 talk in Vancouver (see it here): Luke Wroblewski - Parti and the Design Sandwich from Interaction Design Association on Vimeo. His follow up article on principles was also really clarifying about their value and about ...

Coordination vs. Collaboration

Recently I've been made aware of different ways of thinking about "collaboration". It kinda took me for surprise be specially given the geo-social contexts, but there is no ignoring it. What I learned as two completely different activities some use the same word for or more correctly use the term ...

February 19th 2015
Tags: Uncategorized No Comments

My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

Search

The archives run deep. Feel free to search older content using topic keywords.