–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

Foundational Principles

To start a conversation on creating your project's design principles you need to make sure that everyone on your team is building off of the same foundation of principles. So I start with these 3. Jakob Nielsen's 10 Heuristics Bruce "Tog" Tognazinni's First Principles of Interaction Design Dieter Ram's 10 Principles of Design Beyond ...

Intention vs. Thoughtfulness … or … Design vs. Good Design

This week a colleague of mine challenged me to tell him if I can (and if so how can I) tell the difference between something that was designed and something that wasn't. Of course, the real answer is that I can't 100% of the time be right, but standing in the ...

What are and how I have come to use design principles in my practice

I was first introduced to design principles in 2009 from @LukeW (Luke Wroblewski) in his great Interaction09 talk in Vancouver (see it here): Luke Wroblewski - Parti and the Design Sandwich from Interaction Design Association on Vimeo. His follow up article on principles was also really clarifying about their value and about ...

Why It’s Not Damning to Define the Thing

This was originally published by ACM Interactions magazine in their May-June, 2013 Edition as part of their Confessions column. I re-print it here with their permission as columns like these are not made available to the public as a whole. Thank you ACM for allowing me to do this. Why It's ...

Coordination vs. Collaboration

Recently I've been made aware of different ways of thinking about "collaboration". It kinda took me for surprise be specially given the geo-social contexts, but there is no ignoring it. What I learned as two completely different activities some use the same word for or more correctly use the term ...

Report from Up to All Of Us

I'm currently on a plane heading back home after a short weekend with a group of mostly instructional designers who are at a new type of unconference (something I've never experienced before). It felt more like a retreat than a conference due to the setting and the style of interaction ...

As Corona says, “Change your Latitude [Longitude]” – Travel is awesome.

Today I sparked a bit of a conversation after I tweeted: Everyone who is creative should move every 5-10 years; to minimally find a way to live somewhere else for a yr (sabbatical). http://twitter.com/daveixd/status/278919010391826432 Why do I put such importance on travel? What value does it give a creative person? And to the ...

Today Johnny Holland says Goodbye and I am sad & grateful

Today Johnny Holland, the amazing Interaction Design online magazine says goodbye. This news makes me feel both sad and grateful. Johnny Holland (JH) has been a rare place that allowed me to include my voice where other magazines rejected the types of topics I was interested in discussing: esoteric, foundational, semantic, ...

Fill your passport – I know I’m not done yet

Today I was invited to speak to a class of The Creative Circus (@creativecircus) over Skype about my story as a designer, community organizer and entrepreneur. I was invited by Liberty White (@i_am_liberty). During the call I was asked what advice I'd give to these folks who will be looking for ...

Describing my consulting practice. Opinions welcome.

I've been thinking about how to market my consulting practice better (yes, I know it needs it's own voice outside of this space.) I've been trying to describe all weekend to people at RemixSouth what I want to be doing and I think I've been getting better at it. So ...

Is design being evolved out of existance?

This is a thought I posted to G+ (I like it for longer thoughts like this) but feel that after 24+ hours that its withstood the initial "did I shoot that off too fast?" feeling. Enjoy! Ok, design is inherently a deconstructive/reductionist process. That means you have to create more, learn ...

3 Steps to creativity – Wash, Rinse, Repeat (Get Flattered/Insulted)

... Or ... Work Hard, Rest, Repeat ... Criticism ... Repeat. This post was inspired by the recent piece by Scott Berkun, called "How to be creative - the short honest truth". In the post Scott, who has made it his life's work to observe and research how businesses, especially the ...

They actually did it behind my back! (New EBS system for Wireless Phones to be released)

So late last year I had an epiphany. I'm barely ever watching standard TV anymore. But I live in a place that has a ton (compared to Brooklyn; my previous residence) of EAS announcements come over my TV screen. I'm on the Internet usually: Apple TV, Netflix, Hulu, etc. So ...

What are the characteristics of good interaction design

[This is a response to the question on Quora, "What are the characteristics of good interaction design?"] THAT is a great question and I don't think anyone has truly answered it from all the intricate points of view that go into the making of a a fantastic interaction. The area that I ...

What’s your creative/collaboration super power

I was reading the great wrap up of the 99% conference by Behance. There is some really great thoughts captured/curated in that piece. It's like a real Making Ideas TED. Kudos to the organizers and editors. The one thing that jumped out at me was report of Keith Yamashita's talk: KEITH YAMASHITA ...

Studio = Serendipity by Design

[Today, I read a great piece by Mark Boulton (@markboulton) on his experience past & present with design critiques and how they've sorta been lost in the web design (and by extension I'll add the UX community). I've had this 1-2 written piece on the design studio and Mark's post ...

Being able to take abstract direction is a key to being a great designer. True or False

I've been teaching design now for a bit over 3 years. By teaching I mean in a higher-ed institution. I've been doing design for close to 20 years. I feel it makes me a bit of an expert in the field. But even experts have questions from time to time ...

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

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