“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Spirit Softworks :: 2004 Salary Survey

Here is a great salary survey. This is coming just in time so I can now justify a raise. Boooyah!

I’m Hiring!

JOB ANNOUNCEMENT: Position: User Experience Designer, (Full-Time, Permanent) Location: New York, NY (will relocate for right candidate) We are looking for someone to join our growing Product Design group as a user experience designer. Responsibilities include producing innovative, visually appealing human interface designs; creating design prototypes; planning and conducting usability testing; working with developers to make designs ...

garageband advertising – iPod Mini

I was reading Wired.com like I always do and found this article about a home grown, garageband created ad for the iPod mini by George Masters. It is pretty kickass and I wanted to share.

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...


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