–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Directing the grand improv

I came back from Brazil about a week ago. My time there was really great! Pictures of architecture, fruit and people can be found on flickr. The Interaction South America conference (my reason for the trip) was really great. Érico Fileno (@efileno) led a wonderful team of organizers to great ...

Education for Design for Life

Below is the slide deck (on slideshare.net) for my keynote presentation at Interaction South America in Curitiba, BR. It seemed to be well receive. It was video taped and you might have been lucky to see the live web cast, but if not I'm told the video will be replaced ...

UI POV: Actor or Augmentation

Today I was doing a bit of moonlighting of a fun project a former colleague has graciously asked me to work on with him. I love these opportunities and I welcome them (hint, hint). It helps me stay connected to practice. During the design phase a conversation ensued about the use ...

It’s all in between

I'm a big fan of projected motion media: TV & movies. I love it in fact, to a fault. Two of my favorite TV shows are So You Think You Can Dance (SYTYCD) and Top Chef. I watch both of these shows not so much because I'm a dance aficcionado ...

What is IxD and What does an Interaction Designer Do? Discuss!

In preparing for a meeting about my program I was forced to define some things in a way that can speak to the widest education audience of administrators and teachers. Here are 2 things I came up with that seems to be sticking and even got some good feedback from ...

Designing without introspection…Huh?

I got back from @uxlx this week. My write up of the conference will be @johnnyholland later this week. The conference was quite excellent. The diversity and quality of attendees and speakers felt unprecedented to me which combined with the venue and surrounding city made for a wonderful event. What I ...

It’s not really a page any more, but more of a stage

[This is the second part in a continuing series about UI Design. Catch the 1st part here!] Storytelling has been huge of late. Many people have been talking about storytelling and creating narratives as a core competency and practice for good interaction design. Some have gone so far as to say ...

Why separate contexts into distinct views?

[This is going to be a 2 part piece discussing first why designing for contexts of use is so important by analyzing kayak.com as a great example. Then part two is going to ask for a new metaphor to be be used to describe this type of design across a ...

Mark Baskinger talks about drawing as an Interaction Designer

Found this great interview done by @JohnnyHolland of Mark Baskinger, Professor of Industrial Design & Interaction Design at Carnegie Mellon University. He talks beautiful about drawing and what value it gives the designer. Can't wait to reference this as part of my "secret sauce" workshop @UxLx next month in Lisbon. Check ...

It will come … well, maybe

Finally got 2 seconds on my friend's iPad today. Can't walk into Best Buy because I don't trust myself. I played with it for maybe 5min tops and a lot of that time was with my little boy tuggin' at my sleeve saying, "What's this?" So this is by no ...

Game-Changers Are Usually Imperfect

I came across a piece about the iPad from @petterihilsila, entitled Game-Changers Are Usually Imperfect. Normally, I wouldn't post something just about the iPad, but I think this piece highlights for me the importance of platform design over component design in products and services (especially where they are combined). Before Saturday, when ...

Meaning: Semiotics

In my last piece, I discussed an important part of design education which is lessons in humanities especially rhetoric and comparative literature. I discussed the importance of frames as well as narrative. But it doesn't end there. These concepts--frames and narrative--are just tools for something bigger, which is meaning. As human ...

Design is for humans and so we learn the humanities

[Continuing my series on design education] I feel blessed to have come to design in a serpentine path. I came to be a designer after being an anthropologist. Not only did I get the obvious dose of social sciences like anthropology, sociology and psychology, but I got a strong does of ...

Education & early Career Development on JohnnyHolland.org

I've been resistant to publish stuff here that says, look over here for something I've said. But this piece in particular is something I put a lot of attention on and struggled about whether or not it should be published elsewhere or on my blog. As I've been teaching this past ...

The essence of Interaction Design

As part of a press release that was crafted by SCAD for the Interaction 10 | Savannah conference, i was asked for a quote (well a lot of quotes) and this one was put in there: “Interaction design is not the design of a medium but rather a philosophical shift in ...

10/GUI – re-thinking the multi-touch desktop

Watch This! before continuing: (It's an amazing video prototype that re-thinks multi-touch for the desktop.) 10/GUI from C. Miller on Vimeo. First Clayton, I'm incredibly impressed by this video. It shows an attention to detail in production value, theoretical analysis, and overall solutioneering that I know many can learn and be inspired ...

sussin’ out my design frame

Today I was working on my workshop for prospective high school students who are interested in SCAD (@scaddotedu). The workshop is a 2.5 hour interactive, hands-on, intensive extravaganza. So I'm using as a base my 1/2 day workshop that I did as part of Interaction 09 as an Intro to IxD. ...

Interaction Design 101 – The Twitter Client – Starting up

(an experiment in open source design and interaction design education) Introduction What I'm about to start is a huge project. I won't be doing it alone (at least not for long, 1 way or another). I want to create a series of tutorials that take on the multiple facets that lead to ...

15 new videos posted from @Interaction09 – including MINE!

So finally after 3 months of waiting the next large chunk of vids are up on line via Library.IxDA.org. My faves include: ME! - Foundations of Interaction Design Jared Spool & Friends: Hiring the next generation of interaction designers (at around the 46min mark you can see me causing a ruckus during Q&A. It's ...

Bill Buxton on the relationship between engineering & design

In BusinessWeek Bill Buxton gets a short piece where he answers the usual engineering type question regarding UX design. It is a beautfiul piece that for the 1st time for me articulates the absurdity of the initial engineering question and outlines the various levels of design "education" from easy to figure ...

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

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