–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

The simple 6 things that a UX designer should be able to do

There has been a lot of debate of late about what a designer does and doesn't do and what they need to know and don't need to know. Since context is such an important variable to all this I offer this attempt to reduce what is the core of what ...

Foundational Principles

To start a conversation on creating your project's design principles you need to make sure that everyone on your team is building off of the same foundation of principles. So I start with these 3. Jakob Nielsen's 10 Heuristics Bruce "Tog" Tognazinni's First Principles of Interaction Design Dieter Ram's 10 Principles of Design Beyond ...

Intention vs. Thoughtfulness … or … Design vs. Good Design

This week a colleague of mine challenged me to tell him if I can (and if so how can I) tell the difference between something that was designed and something that wasn't. Of course, the real answer is that I can't 100% of the time be right, but standing in the ...

What are and how I have come to use design principles in my practice

I was first introduced to design principles in 2009 from @LukeW (Luke Wroblewski) in his great Interaction09 talk in Vancouver (see it here): Luke Wroblewski - Parti and the Design Sandwich from Interaction Design Association on Vimeo. His follow up article on principles was also really clarifying about their value and about ...

Why It’s Not Damning to Define the Thing

This was originally published by ACM Interactions magazine in their May-June, 2013 Edition as part of their Confessions column. I re-print it here with their permission as columns like these are not made available to the public as a whole. Thank you ACM for allowing me to do this. Why It's ...

Teaching is a pre-req to learning

Today I entered my teaching space for the first time in months. This time I am just teaching for a week. And I'm teaching in a foreign country. This offers a new set of challenges and opportunities. So far the biggest challenge of being a visiting foreign instructor is about ...

Describing my consulting practice. Opinions welcome.

I've been thinking about how to market my consulting practice better (yes, I know it needs it's own voice outside of this space.) I've been trying to describe all weekend to people at RemixSouth what I want to be doing and I think I've been getting better at it. So ...

Slides from my IxD Workshop at RemixSouth

I had a great time speaking and listening at RemixSouth this past weekend in Atlanta. So great to meet the people of the vibrant SE quadrant of the US who are doing great design and technology. Here are my slides from my workshop. Feel free to ask me any questions here ...

Is design being evolved out of existance?

This is a thought I posted to G+ (I like it for longer thoughts like this) but feel that after 24+ hours that its withstood the initial "did I shoot that off too fast?" feeling. Enjoy! Ok, design is inherently a deconstructive/reductionist process. That means you have to create more, learn ...

3 Steps to creativity – Wash, Rinse, Repeat (Get Flattered/Insulted)

... Or ... Work Hard, Rest, Repeat ... Criticism ... Repeat. This post was inspired by the recent piece by Scott Berkun, called "How to be creative - the short honest truth". In the post Scott, who has made it his life's work to observe and research how businesses, especially the ...

They actually did it behind my back! (New EBS system for Wireless Phones to be released)

So late last year I had an epiphany. I'm barely ever watching standard TV anymore. But I live in a place that has a ton (compared to Brooklyn; my previous residence) of EAS announcements come over my TV screen. I'm on the Internet usually: Apple TV, Netflix, Hulu, etc. So ...

Dave in Print 2x in 1 week.

[Note: Clicking on the images in this article will bring up the full-sized images that I made available here. No image is larger than 7mb.] It's rare these days to find your words in ink on paper. I almost never have that opportunity, but I was invited last year to be ...

Modkit Micro looks amazing!

Modkit is a drag & drop visual programming tool for micro-controllers like Arduino. They've decided to run it as a Kickstarter and are already above their goal. This looks just like what I needed. Now I just need a great Arduino project to practice with. I also really appreciate the community and ...

Studio = Serendipity by Design

[Today, I read a great piece by Mark Boulton (@markboulton) on his experience past & present with design critiques and how they've sorta been lost in the web design (and by extension I'll add the UX community). I've had this 1-2 written piece on the design studio and Mark's post ...

Finally! Video of my Interaction12 Presentation on Mobile & Aesthetics

I'm really excited that the video of my talk on designing gestures with an eye to aesthetics is finally up and about. The complete title is "The Aesthetics of Motion in the Age of Natural User Interfaces" but it's really about how to think about designing for gestures as the ...

A wonderful presentation about understanding IA by Peter Morville in prezi format

.prezi-player { width: 500px; } .prezi-player-links { text-align: center; }Understanding Information Architecture on Prezi

Is “the server” beyond the app?

This will be a short post. ... Recently there has been a lot of hoopla about privacy especially around the recent "breech of trust" by one of my favorite apps, Path. I'm one of the people and looking at my Path stream I'm not alone, who seemed to just not care. ...

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

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