–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Continued thoughts on open systems

Ok, I admit it. My last piece on "open systems" was a tad narrow and not thought through. Thanx Tom & Jorge for helping to set me straight. Well, maybe not straight, but straighter. Here's what I'm thinking at this point: 1. Open vs. Closed is a pretty good ying-yang continuum and not ...

It’s not really a page any more, but more of a stage

[This is the second part in a continuing series about UI Design. Catch the 1st part here!] Storytelling has been huge of late. Many people have been talking about storytelling and creating narratives as a core competency and practice for good interaction design. Some have gone so far as to say ...

Why separate contexts into distinct views?

[This is going to be a 2 part piece discussing first why designing for contexts of use is so important by analyzing kayak.com as a great example. Then part two is going to ask for a new metaphor to be be used to describe this type of design across a ...

Mark Baskinger talks about drawing as an Interaction Designer

Found this great interview done by @JohnnyHolland of Mark Baskinger, Professor of Industrial Design & Interaction Design at Carnegie Mellon University. He talks beautiful about drawing and what value it gives the designer. Can't wait to reference this as part of my "secret sauce" workshop @UxLx next month in Lisbon. Check ...

It will come … well, maybe

Finally got 2 seconds on my friend's iPad today. Can't walk into Best Buy because I don't trust myself. I played with it for maybe 5min tops and a lot of that time was with my little boy tuggin' at my sleeve saying, "What's this?" So this is by no ...

Why people who favor open systems are at a disadvantage?

It's not even an insurmountable disadvantage. Just a disadvantage. I go back and forth with my appreciation for and my disfavor of open systems. I believe that everyone has taken sides in the world. You either believe in government or you don't. That is to say, you believe that agencies can ...

Game-Changers Are Usually Imperfect

I came across a piece about the iPad from @petterihilsila, entitled Game-Changers Are Usually Imperfect. Normally, I wouldn't post something just about the iPad, but I think this piece highlights for me the importance of platform design over component design in products and services (especially where they are combined). Before Saturday, when ...

Meaning: Semiotics

In my last piece, I discussed an important part of design education which is lessons in humanities especially rhetoric and comparative literature. I discussed the importance of frames as well as narrative. But it doesn't end there. These concepts--frames and narrative--are just tools for something bigger, which is meaning. As human ...

Design is for humans and so we learn the humanities

[Continuing my series on design education] I feel blessed to have come to design in a serpentine path. I came to be a designer after being an anthropologist. Not only did I get the obvious dose of social sciences like anthropology, sociology and psychology, but I got a strong does of ...

Art: A cornerstone of design education

Continuing what is now becoming a series I want to talk about the importance of Art and add a well rounded Art education inclusive of fine arts, art history and art criticism as part of any solid design education. 15. Art: Expression, craft, context & criticism Design's history comes from the arts. ...

Creating knowledge: Is there only 1 home?

Recently I posted a bit about design education. I realized this evening that the 13 points that I made in that post were very one sided. They are sided heavily on the vocational requirements of design education. I even go so far as to say in #13 that design is ...

What’s missing from design education

It seems of late in my life there have been a perfect storm of events driving me to focus my attention on re-designing design education. As many if you know, I'm a professor of interaction & industrial design at the Savannah College if Art & Design (SCAD). So obviously the ...

Interesting thought on service design … “managing cultural complexity”

It is often said that interaction design evolved out of the requirement to stem the tide of the ever increasing amount of complexity in our personal lives due to technology. Design & engineering a like had to encompass a personal/human view of the effects that inserting their creations would have ...

At the crossroads – Design & IxD (not for the metaphorically challenged)

You will have a distinct advantage reading this if you are very familiar with the highways of the East Bay of California's San Francisco Bay Area. I have been trying to figure out how to talk about the experience of Interaction 10 (@ixd10) for the last 2 weeks. I knew I ...

Interaction 10 – we owe our debt to SCAD Conferencing

February always comes in like a rocket and leaves even more quickly even on leap years (yes, I know this is not a leap year). For me coming into this February was one of the most crazy of my life (just ask my wife). Being on the ground planning a ...

Mate: The Game – In Private Beta for Interaction 10 & CSCW

There are few projects over the last year that have excited me as much as this one, except maybe the work I did for the Freescale Smartbook project. But "Mate" a game project I did w/ my undergrad interaction design human factors class here at SCAD turned out so amazing. ...

IxDA & interaction 10 in lights in Savannah!

This really made me kvell! [caption id="" align="alignnone" width="600" caption="Trustees Theater, Savannah, GA"][/caption]

Education & early Career Development on JohnnyHolland.org

I've been resistant to publish stuff here that says, look over here for something I've said. But this piece in particular is something I put a lot of attention on and struggled about whether or not it should be published elsewhere or on my blog. As I've been teaching this past ...

IxDA Student Competition News: Sponsor, Prizes, Deadline Looming

This year as part of its completely redesigned annual global conference the Interaction Design Association (IxDA) is organizing a Student Competition searching for "Excellence in Interaction Design". Entries have already been streaming in from students representing programs from around the world. For more information about goals and rules of the ...

Why is the IxDA student competition for individuals only?

For those that may have missed it, I'm the chair person for the first IxDA Global Student Competition in Interaction Design. Since launching the competition there have been a slew of people asking if their team of 2-a billion could enter the competition. I have even been told that for ...

February 19th 2015
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My Google Story from Interaction15 Week

Storytelling and Interaction Design – Talk

Here is the talk I gave at From Business to Buttons 2014 this month in Stockholm. It was a wonderfully produced day-long event that left everyone begging for more. This talk is about how Storytelling as a framework for Interaction Design can be very useful not just in explaining design, ...

Re-looking at T-types and collaboration in UX

Rethinking my T-type (maybe even my I-type) against the commodity, firmness, desirability framework ala Vitruvius. I’m pretty much focused on commodity, utility or usefulness. This doesn't mean I don't understand the greater whole that the triumvirate express together so well. It means that my self-admitted mindset and bias focuses my attention ...

Why I create stories as an interaction designer

1. I play act in my mind, in my sketches, in my physical play possibilities where structure doesn't only map against the frame of narrative, but the framework for how we process experiences. 2. The written words and pictures are crafted artifacts from which to evaluate realism of personas (characters); contexts (setting), ...

Thoughts on code, programming, design, production, development, technology and Oh! Design

I apologize for throwing this 4000 word essay out there like this. I thought and thought and just didn't know where else to put it. I hope someone enjoys it. Yesterday a very respected colleague, who I also call friend (not in that Facebook way, but in that pre-Internet kinda-way), wrote ...

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