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	<title>Comments for --Engage</title>
	<atom:link href="http://davemalouf.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://davemalouf.com</link>
	<description>Interaction Design, Design Education, Design Thoughts</description>
	<lastBuildDate>Thu, 12 Aug 2010 14:13:40 +0000</lastBuildDate>
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		<title>Comment on Lets face it, we are visual communicators &#8230; by Josh Seiden</title>
		<link>http://davemalouf.com/?p=1911&#038;cpage=1#comment-3209</link>
		<dc:creator>Josh Seiden</dc:creator>
		<pubDate>Thu, 12 Aug 2010 14:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1911#comment-3209</guid>
		<description>&gt; Can we communicate as well without visuals or even good visuals? That is the question and for me the answer is always no.

I notice Dave that there isn&#039;t a single &quot;visual&quot; in this blog post, I guess that implies that there are times when other means of communication are effective. :-) 

OK, seriously now Dave, I think you mis-characterize my post. I wasn&#039;t questioning the need for visual design skills. I was pointing out that what we see in a visual artifact varies widely based on our level of sophistication at &quot;reading&quot; that artifact. Building on that observation, I went on to say that for those of us who work in dimensions that are not explicitly visual, there is an extra level of challenge communicating with non-specialists.

JS</description>
		<content:encoded><![CDATA[<p>&gt; Can we communicate as well without visuals or even good visuals? That is the question and for me the answer is always no.</p>
<p>I notice Dave that there isn&#8217;t a single &#8220;visual&#8221; in this blog post, I guess that implies that there are times when other means of communication are effective. :-) </p>
<p>OK, seriously now Dave, I think you mis-characterize my post. I wasn&#8217;t questioning the need for visual design skills. I was pointing out that what we see in a visual artifact varies widely based on our level of sophistication at &#8220;reading&#8221; that artifact. Building on that observation, I went on to say that for those of us who work in dimensions that are not explicitly visual, there is an extra level of challenge communicating with non-specialists.</p>
<p>JS</p>
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		<title>Comment on Harley Davidson Car Design Challenge by feadog</title>
		<link>http://davemalouf.com/?p=1877&#038;cpage=1#comment-3053</link>
		<dc:creator>feadog</dc:creator>
		<pubDate>Fri, 30 Jul 2010 16:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1877#comment-3053</guid>
		<description>I can&#039;t resist. 

1. V-8 for louder engine noise and vibration
2. No windshield wipers (because you&#039;re never going to drive it in the rain, anyway)
3. Comes with a flat-bed truck so you can transport it to club events
4. Steering wheel a foot above your head
5. Driver&#039;s seat permanently reclined
6. Optional chrome &amp; leather fringe packages
7. The only car that increases in value when you drive it off the lot
8. Four-year waiting list
9. List price for mid-sized sedan: $56,000 (not including truck)
10. Klaxon</description>
		<content:encoded><![CDATA[<p>I can&#8217;t resist. </p>
<p>1. V-8 for louder engine noise and vibration<br />
2. No windshield wipers (because you&#8217;re never going to drive it in the rain, anyway)<br />
3. Comes with a flat-bed truck so you can transport it to club events<br />
4. Steering wheel a foot above your head<br />
5. Driver&#8217;s seat permanently reclined<br />
6. Optional chrome &amp; leather fringe packages<br />
7. The only car that increases in value when you drive it off the lot<br />
8. Four-year waiting list<br />
9. List price for mid-sized sedan: $56,000 (not including truck)<br />
10. Klaxon</p>
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		<title>Comment on It&#8217;s all in between by Mikael Halén</title>
		<link>http://davemalouf.com/?p=1871&#038;cpage=1#comment-2644</link>
		<dc:creator>Mikael Halén</dc:creator>
		<pubDate>Mon, 05 Jul 2010 05:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1871#comment-2644</guid>
		<description>Well put! As software engineers we often forget about spending time on delivering these transitions and feel that they are there merely for show. If we do fades, slides etc. while loading, the user experiences the time waiting for the system as shorter, even if it is longer. The system is also better looking with these transitions and that makes the user more forgiving because the experience in it&#039;s whole is more pleasant.</description>
		<content:encoded><![CDATA[<p>Well put! As software engineers we often forget about spending time on delivering these transitions and feel that they are there merely for show. If we do fades, slides etc. while loading, the user experiences the time waiting for the system as shorter, even if it is longer. The system is also better looking with these transitions and that makes the user more forgiving because the experience in it&#8217;s whole is more pleasant.</p>
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		<title>Comment on What is IxD and What does an Interaction Designer Do? Discuss! by dave</title>
		<link>http://davemalouf.com/?p=1865&#038;cpage=1#comment-2611</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Fri, 02 Jul 2010 01:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1865#comment-2611</guid>
		<description>I think we disagree on some fundamental grounds here.
re: managing - I think you misunderstand. the designer isn&#039;t &quot;managing&quot; but their designs are used to manage. Complexity can never be reduced it can only be mitigated. (to contrast it from &quot;complication&quot;). A great information graphic that brings understanding around a complex issue is managing that complexity. 

re: multi-disciplinary - I mean to say that the practice of IxD transcends any single form. It requires an understanding of interactivity, 3-dimensionality, graphic communication/semiotics, service and space. It does not replace them, but supports them.

re: &quot;leads people through positive experiences&quot; - I&#039;m not much for Hemmingway&#039;s pithy style. I believe that the addendum gives it soulfulness and purpose, as well as adds an understanding beyond that which most design disciplines speak save Service Design (but that&#039;s a whole other issue). Your brief statement is exactly what I&#039;m trying to avoid in fact b/c it does not ask why and as the MEROVINGIAN from the Matrix would say, &quot;Without why you have nothing&quot;. So I don&#039;t find it superflous or ancillary at all.

BTW, your statement about &quot;art direction&quot; is an interesting one. In a way it sorta rings true to practice where the IxD (or UX Designer) often is in the position of directing the overall strategy of design and through the use of evaluation techniques ends up being the final judge of design success. Interesting.</description>
		<content:encoded><![CDATA[<p>I think we disagree on some fundamental grounds here.<br />
re: managing &#8211; I think you misunderstand. the designer isn&#8217;t &#8220;managing&#8221; but their designs are used to manage. Complexity can never be reduced it can only be mitigated. (to contrast it from &#8220;complication&#8221;). A great information graphic that brings understanding around a complex issue is managing that complexity. </p>
<p>re: multi-disciplinary &#8211; I mean to say that the practice of IxD transcends any single form. It requires an understanding of interactivity, 3-dimensionality, graphic communication/semiotics, service and space. It does not replace them, but supports them.</p>
<p>re: &#8220;leads people through positive experiences&#8221; &#8211; I&#8217;m not much for Hemmingway&#8217;s pithy style. I believe that the addendum gives it soulfulness and purpose, as well as adds an understanding beyond that which most design disciplines speak save Service Design (but that&#8217;s a whole other issue). Your brief statement is exactly what I&#8217;m trying to avoid in fact b/c it does not ask why and as the MEROVINGIAN from the Matrix would say, &#8220;Without why you have nothing&#8221;. So I don&#8217;t find it superflous or ancillary at all.</p>
<p>BTW, your statement about &#8220;art direction&#8221; is an interesting one. In a way it sorta rings true to practice where the IxD (or UX Designer) often is in the position of directing the overall strategy of design and through the use of evaluation techniques ends up being the final judge of design success. Interesting.</p>
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		<title>Comment on What is IxD and What does an Interaction Designer Do? Discuss! by Vicky Teinaki</title>
		<link>http://davemalouf.com/?p=1865&#038;cpage=1#comment-2610</link>
		<dc:creator>Vicky Teinaki</dc:creator>
		<pubDate>Thu, 01 Jul 2010 23:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1865#comment-2610</guid>
		<description>I&#039;m also one for the elevator pitch approach - I really liked a lot of the comments from the ol&#039; IXDA post on that very issue http://www.ixda.org/node/18648</description>
		<content:encoded><![CDATA[<p>I&#8217;m also one for the elevator pitch approach &#8211; I really liked a lot of the comments from the ol&#8217; IXDA post on that very issue <a href="http://www.ixda.org/node/18648" rel="nofollow">http://www.ixda.org/node/18648</a></p>
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		<title>Comment on What is IxD and What does an Interaction Designer Do? Discuss! by Andrei Herasimchuk</title>
		<link>http://davemalouf.com/?p=1865&#038;cpage=1#comment-2609</link>
		<dc:creator>Andrei Herasimchuk</dc:creator>
		<pubDate>Thu, 01 Jul 2010 20:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1865#comment-2609</guid>
		<description>Some thoughts:

* &quot;...multi-disciplinary design discipline...&quot; is redundant by definition.

* &quot;...uses human understanding to manage the growth of complexity...&quot; turns the practice into art direction. &quot;Managing&quot; is not designing.

* ...&quot;that lead people through positive experiences.&quot; I&#039;ve never been a fan of defintions that try to reinforce what should be an assumption or common sense. This last part of this definition weakens the definition due to adding words that aren&#039;t needed. 

Can simply make it: &quot;The Interaction Designer designs the behaviors of systems or products.&quot; However, there is nothing in your IxD definition that sounds &quot;multi-discplinary&quot; at all. In fact, it sounds very much like a silo.</description>
		<content:encoded><![CDATA[<p>Some thoughts:</p>
<p>* &#8220;&#8230;multi-disciplinary design discipline&#8230;&#8221; is redundant by definition.</p>
<p>* &#8220;&#8230;uses human understanding to manage the growth of complexity&#8230;&#8221; turns the practice into art direction. &#8220;Managing&#8221; is not designing.</p>
<p>* &#8230;&#8221;that lead people through positive experiences.&#8221; I&#8217;ve never been a fan of defintions that try to reinforce what should be an assumption or common sense. This last part of this definition weakens the definition due to adding words that aren&#8217;t needed. </p>
<p>Can simply make it: &#8220;The Interaction Designer designs the behaviors of systems or products.&#8221; However, there is nothing in your IxD definition that sounds &#8220;multi-discplinary&#8221; at all. In fact, it sounds very much like a silo.</p>
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		<title>Comment on Be a human company before you become social by Daniel Szuc</title>
		<link>http://davemalouf.com/?p=1855&#038;cpage=1#comment-2595</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Thu, 17 Jun 2010 05:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1855#comment-2595</guid>
		<description>Agree!</description>
		<content:encoded><![CDATA[<p>Agree!</p>
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		<title>Comment on It&#8217;s not really a page any more, but more of a stage by Cliff Tyllick</title>
		<link>http://davemalouf.com/?p=1831&#038;cpage=1#comment-2575</link>
		<dc:creator>Cliff Tyllick</dc:creator>
		<pubDate>Fri, 21 May 2010 12:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1831#comment-2575</guid>
		<description>I think that instead of the word &quot;allegory&quot; you mean &quot;allusion.&quot; ;-)

I had to read that paragraph several times to get what I think you mean to say.</description>
		<content:encoded><![CDATA[<p>I think that instead of the word &#8220;allegory&#8221; you mean &#8220;allusion.&#8221; ;-)</p>
<p>I had to read that paragraph several times to get what I think you mean to say.</p>
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		<title>Comment on It&#8217;s not really a page any more, but more of a stage by dave</title>
		<link>http://davemalouf.com/?p=1831&#038;cpage=1#comment-2574</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Thu, 20 May 2010 22:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1831#comment-2574</guid>
		<description>&lt;del datetime=&quot;2010-05-20T21:59:42+00:00&quot;&gt;great reference! I totally agree and should probably apply this further if I expand these ideas into curriculum more. Thanx!
-- dave</description>
		<content:encoded><![CDATA[<p><del datetime="2010-05-20T21:59:42+00:00">great reference! I totally agree and should probably apply this further if I expand these ideas into curriculum more. Thanx!<br />
&#8211; dave</del></p>
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		<title>Comment on It&#8217;s not really a page any more, but more of a stage by Mads</title>
		<link>http://davemalouf.com/?p=1831&#038;cpage=1#comment-2573</link>
		<dc:creator>Mads</dc:creator>
		<pubDate>Thu, 20 May 2010 20:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://davemalouf.com/?p=1831#comment-2573</guid>
		<description>I wonder if Brenda Laurel&#039;s &quot;Computers as Theatre&quot; (1992) could be a useful reference here? http://www.amazon.com/exec/obidos/ASIN/0201550601/1n9867a-20 - the Aristotelic drama as a template for the ways in which we deal with computer interfaces? And, from McCarthy &amp; Wright&#039;s &quot;Technology as Experience&quot; - the idea of closure, of energies and engagement being fulfilled in the interaction with an interface, ...Drama and staging are certainly intriguing metaphors to begin to use in HCI &amp; design</description>
		<content:encoded><![CDATA[<p>I wonder if Brenda Laurel&#8217;s &#8220;Computers as Theatre&#8221; (1992) could be a useful reference here? <a href="http://www.amazon.com/exec/obidos/ASIN/0201550601/1n9867a-20" rel="nofollow">http://www.amazon.com/exec/obidos/ASIN/0201550601/1n9867a-20</a> &#8211; the Aristotelic drama as a template for the ways in which we deal with computer interfaces? And, from McCarthy &amp; Wright&#8217;s &#8220;Technology as Experience&#8221; &#8211; the idea of closure, of energies and engagement being fulfilled in the interaction with an interface, &#8230;Drama and staging are certainly intriguing metaphors to begin to use in HCI &amp; design</p>
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