July 2007

IxDA Interaction08 | Savannah, GA – Feb 8-10.

The Interaction Design Association (IxDA) is now accepting submissions for its first annual conference to be held in hip, historic Savannah, Georgia, USA on February 8-10, 2008.

Submissions are for Lightning Session slots, each of which is 25 minutes in duration around a single topic. Single or duo speakers are allowed, but no panels, please. Please submit only one idea per person. There are 14 open Lightning Session slots.

Lightning Session speakers will receive free admission to the conference.

Topics for Lightning Sessions can be around anything relating to the field of interaction design; that is, anything focused on the behavior of products and services in response to human action. Our potential attendees are particularly interested in tactical, practical information around methods, prototyping techniques, documentation, mobile, physical computing, and information visualization. We are interested in fields related to interaction design (e.g., information architecture, visual and industrial design, coding) , but only as they relate to interaction design.

The deadline for submissions is September 15, 2007. Lightning Session speakers will be determined by the IxDA Conference Committee and announced on October 31, 2007.

Submit a session title and abstract via this form:

http://www.surveymonkey.com/s.aspx?sm=Jx8Syhywkw_2bumLuV1KJZGQ_3d_3d

Confirmed keynote and session speakers for the conference currently include Alan Cooper, Bill Buxton, Sigi Moeslinger, Malcolm McCullough, Jared Spool, Regine Debatty, Dan Brown, Molly Wright Steenson, Aza Raskin, Sarah Allen, and Matt Jones. We will also host pre-conference workshops taught by Marc Rettig, Darja Isaksson, and Todd Warfel. Further conference information and registration will be available shortly.

I hope you’ll submit a session and I’ll see you in Savannah!

(This was originally posted via the IxDA discussion list at http://beta.ixda.org/discuss.php?post=18636)

Please sign up at Upcoming and let the world know you’ll be in Savannah this February!
http://upcoming.yahoo.com/event/221505

event announcement

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Get Leaflets – Blue Flavor rocks the iPhone

If you have an iPhone, I’m sure like me you’ve been hunting for those perfect Safari web applications. I have been seriously unimpressed with most iPhone applications. The folks at Blue Flavor have done something GREAT! (yes there are flaws).

First let’s talk about why other applications are lame.
Well they all aren’t lame, but they seem to be incomplete and to be respectful I’d have to say that it’s a miracle that any of these third party applications work at all. I mean, I can’t even keep my windows beta copy of Safari working long enough to bring you a screenshot of these applications. I mean I can’t even get proxy settings to work. It’s actually disabled!!!

But that being said, the lack of imagination with these applications in terms of interaction design and simple GUI design is just amazing. It seems the primary mix of applications fall into 2 camps: Copy cat and circa 1994. The copy cats just try to do everything like the iPhone standard apps already do. The circa 1994 look like all those lame engineering creations from 1994 with grey screens and standard fonts.

There are a growing number of applications being created every day. Some applications are for finding other applications. There are few in particular that got me started:

Others have included an application list as part of their “portal” application infrastructure. Besides Leaflets, which does this, another is iPhoneConnection.

Leaflet is a copy cat application. It copies not only standard iPhone UI conventions (are they conventions already?) but it copies Mac OS X conventions as well. This by itself is not necessarily compelling (or bad). I mean the folks at Apple spent a long time creating a GUI that is winning praise from all walks of life, so why not copy it.

Leaflet excels because it also creates new paradigms intermixed quite well with the “old” conventions of Mac and iPhone. Their RSS feed reader is just fabulous for the form factor. Nothing radical, but just very well executed. The level of detail is right on. The use of a title list to the left and an article detail pane to the right is the exactly right framework for the form factor. Further having a toggle that allows you to just list titles without the left navigation is also crucial.

What puts Leaflets in an act by itself as a 3rd party application provider is that they understand the same design principles as Apple. Get the experience sharp and be as detailed as humanly possible with every feature you expose. Moving between views is beautiful and they manage the back button and other primary navigation well.

I like the direction of Leaflets as well. Let’s take sites “we use” and massage them for the iPhone. We’ll minimize the feature set to only what you need on the iPhone before going out to the main site, and make the interaction design flow more easily. They do this great with the NY Times which takes on their RSS feed view, but also with applications like Upcoming, del.icio.us, and Upcoming. Their news reader (headlines from the media) is also a nice application as well.

I do think that like the iPhone itself, they have missed some key opportunity points with some of these applications, but they were trying to find that critical mass of features that demonstrated the future possibilities and I think they did so really well.

Things that got me a bit stuck:
In upcoming if you are a beginner in upcoming you really can’t use the application. There is no general browser capability. You can only see things for the groups you belong to and your personal events.

In

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Doesn’t everyone have to do an iPhone review

iPhone

There have been a gazillion reviews of iPhone thus far, so why bother more than a week later. Well, first, I got mine just on Thursday, so I wanted to make sure I played with it for real before reviewing it. I even wanted to use some non-Apple “iPhone applications” to get a feel for it. Second, I had to find the time to write it. ;)

I do have a ton of complaints about the iPhone. Some of them in my mind are problems with partners. Others are problems specifically with AT&T (but kudos to AT&T for pushing the manufacture / operator model in much friendly waters), and then there are the problems that seem to stem from the product itself.

But before we jump into the critique, I think it important to acknowledge something there. There are revolutions in this phone on so many levels.

It is truly rich. Yup, in that Flash kinda rich way. Apple has taken the level of detail to their presentation and interaction design to whole new levels in the mobile market. There isn’t a phone maker out there today that has applied the same type of software interaction design to their phones (Yup! I work for a competitor). Talk about playing catch up.

But what value does this richness have? Well, for one MAN! does it generate hype. I mean never has there been so much on the blogsphere and in the traditional press about a mobile phone before. And all the attention is paid to the software. (Well, not all, but most).

Then there is the “play” factor. I was talking to my boss yesterday (he got one too) and asked him, “When will it stop being a toy?” Well, we thought to ourselves and he answered. It won’t. This will now be the new expectation for everything we use in our lives. This level of play is not just fun, but it strikes a part of our brain, and holds us. It keeps the experience fresh. It’s like the difference between a good Pixar film and a bad one. The bad one, you just want to watch 5 times, the good one you want to watch every weekend till you die. (Bad: Cars, Good: Monsters, Inc., Amazing: Nemo & Incredibles). It’s like what one recent reviewer of a Pixar film said about their latest, Ratatouille, “It just didn’t have heart.” And heart is what we are talking about here.

Here is a great example:
When you delete a photo from the “Camera Roll” (the pictures you’ve taken, as opposed to added via iTunes) you click a trash can. So far no big deal, right? Well, then the lid of the can opens, and the image Genie’s into the can tilting it back slightly until the lid closes again and you are presented with the next image.

Now while that sounds like it takes a lot time, it doesn’t. I don’t know how many iterations the designers at Apple go through to get the pacing of these complex animations right, but it must take a few 100 or so. They just nail it.

Another example related to the camera is the shutter. All digital cameras have shutter lag. Well, iPhone doesn’t ignore or try to hide it, but rather they embrace it and call it out. After you click the trigger button to a picture, an animation of a shutter closing and then opening. (Yes, it is the opposite of what is really happening.) The animation is whimsical but also incredibly useful, as it communicates to the user that they should still have their hand steady and on target until the animation disappears. The animation is further engaging due to the sound synced with it and how it is directly related to the type of action the user is performing, reducing the sense of abstraction between the finger touch on the screen and the miracle of taking the picture digitally, thus re-enforcing the action as being similar to the real world example of a camera.

There are just tons of features like these that abound throughout the phone and too many to review or catalog all of them.

The other major area that a lot of work was done, was in designing a touch screen keyboard. Now, it is by no means perfect, but it isn’t as bad as I had feared. I’m not sure I would want to compose “War and Peace” on it, but a short SMS or email will do just fine.

Since iPhone Safari is the main place where people can deploy 3rd party applications it seems a lot more effort went into making this keyboard work than in other places. But not just the keyboard, but also the interaction with forms. My favorite is that if you focus on a dropdown list (simple combo box), it auto-zooms the list of options (removing the keyboard actually) so that it is easier to focus your attention and require less finger fidelity in order to make a selection.

Oh! did I saw there were going to be critiques? Nah! I’m not going to bother.
What I’m better at doing is analyzing. And I think with the iPhone I finally get it. There is so much lacking in the iPhone it is almost surprising. it is surprising because (now this is the important part), what is there is so perfect, and designed with such a level of detail (and love), that we are fooled into thinking it is all a fantasy world that Apple has built where compromises don’t exist. As mentioned above there are the compromises that exist with the operator and other partners, but there are also the big compromises that every design studio has to deal with: price/cost, time, and resources.

It seems that Apple has taken a different approach to scrappy releases. The one I get from looking at the iPhone is this:

We can’t give you everything. But what we will give you will be (arguably) flawless (from a designer perspective).

This to me is the big lesson from iPhone for designers. Obviously, you can’t do everything, but if you are going to do it, “Wow them, baby!”

interaction design

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