September 2009

sussin’ out my design frame

Today I was working on my workshop for prospective high school students who are interested in SCAD (@scaddotedu). The workshop is a 2.5 hour interactive, hands-on, intensive extravaganza.

So I’m using as a base my 1/2 day workshop that I did as part of Interaction 09 as an Intro to IxD. Fun times were had by all. But as I looked at that slides, I realized that WAY too much of that material is way beyond what high school students need. So, I’m toning it down and beefing it up.

One area (about 1/2 the workshop, I hope) is a break down of the practice of making. Previously, I had the following: sketching, tell, frame, refine. For the most part I think this works, but it is incomplete for me and well not descript enough.

So here is where I landed in my haste to get this all together on time:

Immerse, Collaborate & Observe:
One must do research. The best kind starts with immersion. I’m an anthropologist at my core and ethnographic participatory observation is still my favorite type of research. But any sort of immersion coupled with acute observation leads to great results. This past week at IDSA I heard from a design researcher from Continuum that in order to really design out of our cultural box we need to immerse ourselves into something wholly new. The collaborate to me is next. Now that you’ve acquired the language and customs, it is time to collaborate. Partner with those whom you want to design for (and in this case with). All the while in both processes there is observation. In fact, observation and our ability to capture what we observe is a crucial tool & skill to learn.

Tasks:

  • Ethnography
  • Interview
  • co-design/participatory design
  • participate
  • Analyze
  • Model
  • Understand

Explore & Experiment:
I have gone on record many times saying that design is the intentional creation of an environment that encourages serendipity to occur. When I talk about sketching I can’t not mention this fact, and it is during the early ideation process where we take the insights from immersive and collaborative observation and analyze and synthesize them into creativity–exploring new paths, and experimenting with things only previously unimagined. The opening up to associative juxtapositions is at the heart of designerly method throughout all these processes and frameworks.

Tasks

  • sketch
  • prototype
  • play
  • travel
  • discovery
  • create

Situate & humanize:
I used to call this “telling”, but it is what we do with the narrative that is more important than the narrative itself. What we need to accomplish with any manner of narrative is to humanize our ideas and make sure that the characters, objects, dialog all have a well defined context.

Tasks

  • storyboard
  • video prototype
  • role-play
  • define
  • understand
  • judge
  • embue

Frame & validate:
At some point the funnel has to get much smaller. To do that we must look at what we know. Not just from the user research but from the other areas of consideration. One of these areas is just the human being. and another are human beings. This is where we hone the solution to fit, to be the RIGHT design. We take our language acquisition and use our inner Rosetta Stone to translate requirements into comprehendable interfaces and all that goes with them. Finally, it is about making the design right!

Tasks

  • wireframe
  • structure
  • task flow
  • language setting
  • seo
  • organize
  • navigate

Finish & express:
Finish in this sense is like the finish on an object. The final details that bring it all together. But this is also where the designer adds flourishes from their own soul to express themselves aesthetically.

Tasks

  • Help (inline/other)
  • Messaging
  • exception management
  • Visual design
  • Audio design
  • Motion Graphics
  • Final interactive prototype — ship it!

So that’s where I’ve landed today. What y’all think?

IxD
aesthetics
education
experience design
foundations
general thoughts
interaction design

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A reponse to Jon & Other thoughts on IDSA (the conference & the org)

This morning [I started this on Sunday & finished it on Tuesday], very early, I had a chance to read Jon Kolko’s thoughts on IDSA. Just this week I wrote some thoughts of my own on the topic and much of what Jon states compliments my own analysis in that piece. In his piece, is decries IDSA as irrelevant and all but euthanizes the organization.

I’m afraid though that Jon dost go too far and over simplifies a much more complex landscape. But let’s hold off condemning Jon (too much) because, as I was talking with collegues last night about the piece before reading it, I cautioned them that the reason rants are ineffective for communication is that the tone, and provocation distract us from the kernel of truth almost always embedded within its core.

In here that kernel is that IDSA is in trouble. It is stagnant and there does contain a definite element of older guard that are unprepared and illequipped for moving forward the way it needs to. But Jon, in his all out diagnosis of terminal illness gives no hope and offers to path towards success and doesn’t even describe what a new (since this organization is dead) would look like. It is just a hopeless and well non-constructive scathing rant without constructive critique.

So what is the trouble. I think Jon outlines it quite good and I’ll even offer some others based on about 20 conversations with internal upper leadership of IDSA and core constituent stakeholders:

  • commodity of core practice of industrial design
  • lack of vision by significantly controlling leadership
  • a small controlling defensive leadership with “something to lose”
  • an under representation of membership compared to the community of practice
  • A primary merit system disconnected from the realities of practice
  • A contrived understanding of the expansive nature of design
  • A leadership growth system that is pretentiously democratic, giving too much power to the oligarchy

But what Jon has done is throw away the baby with the bath oil and he disregards those who are part of the leadership who are giving the good fight and the elder statesman who are doing great work creating invaluable content. Further, I think Jon is confusing semantics for reality.

I’ll take on the last point. While the items he mentioned are all true, there was much in the conference that he ignores in his piece that could be used to create an completely different story. For example, the largest thread of content was nothing to do with industrial design at all. It was about design research. There were also many presentations about sustainability and the need to look deeply at connected systems, issues of contextualizing culture, service design and a few interaction design presentations as well. In fact, I never experienced a single traditional ID conversation or presentation at all. But again, this doesn’t mean that Jon’s argument is wholly wrong, but rather I mean it to demonstrate that his argument oversimplifies a complex collection of problems that require thinking from a larger context.

To say that IDSA is irrelevant is unfair and obtuse. There is some great content out there in IDSA land. Enough to justify the cost? NO! but again, let’s not throw the baby out with the bathwater and this is my biggest point.

I too was inspired by the conference to write a blog post before this one. In it I congratulate what IDSA has that IxDA doesn’t have and what IxDA has that IDSA doesn’t. I like Steve’s quote about comparing IDSA to the intractability of the record industry and I agree that any organization that is out to first “sustain itself” probably will fail. Where I most disagree is in the early death sentence that Jon offers.

AIGA was (and some can argue still is) in a similar position. An artifact focused design organization that completely rebranded itself around an improved strategy. Why can’t IDSA do this? Because of the politics of a few? I spoke with too many at IDSA ’09 who know there is a problem right at the top. Board members and FIDSA’s who are frustrated.

What is totally clear is that IDSA is struggling:

  • It charges too much for what it offers
  • It’s overhead is too high
  • It is out of touch with practice, education and design today
  • It’s conference is valuable for networking but horrible for content
  • It is out of touch with the middle & young generation of designer

Is IDSA completely irrelevant? No way! Is it on the brink of destruction? No way! Is it in need of revolution? Yell Yeah!!!!!!

But I also want to challenge something. This notion that designing 3D form for mass production is dead? Is fashion dead? Is furniture? Is there no place left to advance 3D form? Are we going to have static aesthetics moving forward? Architecture which is several hundred years older is still evolving.

I am always cautious of what I call “the big climb up the umbrella”. I think it is a disservice to any discipline when we look too high up the mountain (the 100,000 foot view). The truth is that even if you are designing services and eco-systems, you are still going to need to be pushing the interactions and the forms that are the very foundations (joints) of design. Services are nothing without the forms & behaviors that give them life.


So I declare that while AIGA has gone up high, have they done it at the expense of graphic design? I don’t know yet, as it hasn’t been long enough. Can a single organization represent meta-design and low level disciplines? It is a hard path that’s for sure! I don’t know if it is the right path for IDSA? Do they have no choice?

To be honest, I don’t know how we can do this? Should we concede to AIGA and remain focused on form? Do we need to just blow the whole thing up and start from scratch? What I know is that the industrial design point of view is both special and NOT unique. I know that other points of view are special and NOT unique. I know that design disciplines across all forms and behavior are converging, but I know that from an educator’s perspective that we cannot train all forms of design craft at the level of undergraduate cannot be done. I’m scared that if the organizations just keep lookin’ up that they will be doing a worse disservice to their respective disciplines.

What we need is organization cooperation. What we need is an education system that is more skillful, unified, collaborative, and cooperative across disciplines. What we need are graduate programs that focus on creation of new knowledge, explore form & aesthetics, and teach leadership & strategy. We need corporate practices that return to mentoring junior designers, that build relationships with a wide section of schools, and that contribute knowledge. Lastly, we need to acknowledge that more than degree-based formal training is needed to complete the needed education system for all of design.

So these are my thoughts post IDSA ’09 and in response to Jon Kolko’s own thoughts, euthanizing IDSA.

I’d love to hear from others.

IxD
aesthetics
education
interaction design
organizing IxD

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The professional organization: IDSA & IxDA

I’m here at the IDSA (Industrial Design Society of America) National (or this year International) Conference. During my time here due to the very warm hearts of some of the colleagues I’ve met over the years, I’ve been included for the first time in some of the more … how shall I say this? … central group gatherings of the organization. As a point of background this is my 3rd IDSA National Conference and I’ve also been to 1 regional conference.

So why is this worthy of a blog article. Well, I had an epiphany the other night as I was doing some covert participatory observation research. The focus of my research was to gain insights into the formation and sustaining of a design professional organization for the purpose of discovering usable data points for my constant thinking about the organization that I helped formed and which is going through its own sustainability issues, Interaction Design Association (IxDA).

As I was looking on and participating in festivities among a crowd of the most devoted and hard working people of IDSA it really hit me.

Professional organizations are really just the evolution of peers discovering coalescence around a specific practice or interest and converting that, or growing that into a community of peers who then feel that they want to spread that “feeling” to a larger group of people in the form of a professional organization.

This is by no means a bad thing. It means you have a strong group of peers who are devotees to the “cause” of maintaining the quality and spirit of the original community. There are cautions, however. There can be a sense of defensiveness or exclusion on one side. The other side is that you may not really be able to maintain that core, or sustain it new peers’ energy because the initial group has not created enough of a compelling story to move beyond it’s initial intimacy-based roots.

So when I think about my organization, IxDA, I have a few thoughts:

1. Since we started out as almost an entirely virtual entity (except for small localized exceptions), we actually don’t have a single peer group driving the gravitational center of the organization in quite the same way.

This is both good and bad. It is good in that there is not really any sort of exclusion behavior, because what would we be excluding you from. I do know that there are people who do feel excluded from IxDA, but I don’t really understand where that comes from outside of excluding people who well do not practice interaction design.

The bad side as I see it is that lack of a coalesced center. We are non-defensive (well I am a little, but that’s just my nature) as a whole, and thus have a hard time saying “THIS! is who we are for any sustained period of time.

2. Our organization lacks age. We don’t have people who went through leadership cycles of college chapter > district work &/or local chapters &/or topic sections > national leadership who then became luminaries, thought leaders, “rock stars”, initiative leaders within the organization. (Not with any critical mass)

Why would Tog, Cooper, Buxton, Crampton-Smith, etc. take on any sort of leadership role within the organization? What I saw and continue to see here is luminary and veteran deep commitment to the organization.

Of course, one could say that well, we haven’t gotten there yet and that is fair, but I think there is something more. We don’t expect it. This past year at the Interaction 09 conference we only had ONE keynote speaker of 4 return to our conference from the previous year. (I understand in ’10 this may happen again, but with a different person). What struck me was that in ’09 this person had 2 qualities: 1. They were outside our target (which I love) as primarily an architecture professor (neither practicing nor focusing on IxD); 2. They were not speaking at all on their return visit to our (HIS) conference/community.  I’ll add a 3rd; his participation between conferences was not seen.

I remember being so happily surprised to see this person in ’09 in Vancouver. I really like Malcolm McCullough. I think he is brilliant and from an adjacent discipline has done more to define who we are than many inside our discipline. But that’s an aside. But I was also struck by the question, where are X, Y, Z people who are “leaders” of us all? This is not a condemnation in any way shape or form. Their support has been HUGE! and I know for one in particular it was not out of lack of desire.

But coming to the conference is very different from what I’m seeing here from 30-40 year veterans in IDSA/Industrial Design.They may not be officers, but they lead the conference, lead initiatives, support and mentor officers & district leaders, and devote themselves to the guidance and maturation of their organization (sometimes in heated ways).

I really feel that we need this. We tried to contrive this as an “Advisory Board” early in our formation, but as most contrivances, it failed. So I challenge us to figure out how to engage our most esteemed luminaries of our discipline so that they lead in more active ways. Right now, I don’t see why they would and I’d love to talk to any of “them” (sorry for the us v. them language, but I’m lacking the articulation of another way of saying this right now) and figure out what it is we need to do so that active participation is a valuable contribution to their lives and careers.

I also want to clarify that this isn’t about “luminaries” per se, and I apologize for using that semantics. But it is about the most senior among us. The execs among us who are giving tremendous leadership in their own organization without any “notoriety” at all.

3. An evolving but constrained vision for providing value to your constituents is the most important aspect of sustaining an organization. The channels change and one cannot merely engage them as a contrivance, but need to do so from a position of connectedness and thoroughness.

This is where IxDA excels. We are grassroots AND we are top down. We understand that the grass needs tending so to speak, but also know that it needs to breathe on its own. We understand that it is about building infrastructures that enable the grass to do on its own. We understand though that philosophically we need to maintain a consistent message across the local and the global.

My personal lesson here though is to not be too rigid. Find a broad enough vision and mission that isn’t more “inclusive”, but rather allows for the greatest evolution, yet maintain its accuracy. I’m not interested in including more views per se. For example, I’m not interested in broadening IxDA into a generic User Experience organization. If all you do is research & validation, or graphic design, or even industrial design (classical) then well there are other organizations and communities for that. I will bring you in so that my community is exposed to your areas as they are relevant to my own, but that is different from including you in my community. (Yes, I know a possibly controversial point.)

What I mean by being broad is to understand that for some Interaction Design means in their lives something much more narrow and specific in terms of technology & medium than it does to me. There is room for both, for sure, and quite honestly that broadness is increasing every year with inclusion of “behavior is medium” and service design as a medium that engages behavior.

I think that IxDA is in an amazing and exciting point in our young lives. Compared to IDSA we are but in childhood if not toddlerdom and we should maintain that context. We should be mindful of their flaws, and embrace their many successes. The stewardship of the current board has been beyond impressive and I will be sad to see some of them go this February. The leadership in particular of Janna Hick DeVylder (@jdevylder) has been the perfect transition from the entrepreneurial leadership like my own, to sustainable leadership. The Board is asking all the right questions for creating a NEW type of professional organization and seems to be avoiding so many of the pitfalls we can so easily fall into.

This organization was started by a “Call to Arms” by Bruce Tognazinni. Our discipline is filled with many “elder statespeople” like Bill Moggridge, Bill Verplank, Bill Buxton, Alan Cooper, Brenda Laurel, Gillian Crampton-Smith, and many more. I would love as part of the this work mentioned above we find a way to bring them home, instead of inviting them as guests. We need our elders, not just to teach us, but to model for us the very meaning of the work we hope to understand.

I think I just had an idea about how I might proactively start to do this! More soon!

I knew that a cathartic blog entry would lead to something good. Always great to find NEW moments of serendipity.

IxD
interaction design
ixda
organizing IxD

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Get ready to get your geek on! Nov 6-8 in Savannah!

So the speaker listgeekendBadge has finally been announced for Geekend 2009 in Savannah, GA at the Hyatt Regency, November 6-8.

This is a great event meant to bring together folks from tech, biz and design of software, games and web.

I’m doing a custom rapid fire version of my Sketching workshop with some fun twists and turns for this particular type of hybrid crowd. Should be like raging fun!

Sign up today as it is a pretty great deal for a weekend conference and a great excuse to come to Savannah during a wonderful time of the year. You’ll be feeling a bit of the nip up north by early November and Savannah will still be nice and warm!

Here’s the place to go to find out all you need to know:
http://geekend2009.com/ or just jump straight to the facebook page here http://www.facebook.com/geekend

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Can we have a real discussion about IxD EDU?

I first saw that there was a new issue of interactions (the magazine of ACM/SIGCHI) when @jkolko announced it. Right away I clicked on over to the site enticed by the mention of a piece about Education in NYC. Ya see I know big things are happening in NYC with the new SVA MFA in Interaction Design (@svaixd) chaired by @bobulate with co-leadership by an amazing designer, thinker and educator Stephen Heller.

When I arrived at the site, I was dismayed to find that a large portion of the articles were held for ransom by ACM, including the one I wanted to read. “Oh well!” I thought. I guess I’ll try to hit up a friend who is an ACM member or drag my ass down to the Jen Library (“Oh! I work for a university that buys magazines!!!”) here at SCAD (@scaddotedu) [Yes, it is sad that someone got @scad. Poaching Twitter IDs seems to be the new big game.]

In the meantime I was saddled with reading the abstract. I’m going to quote it here:

New York City has long ranked as one of the world’s design capitals, but the city’s interaction design community has been slow to find its feet here. Historically, user interface designers first flourished in the cubicle farms of the Bay Area, while many industrial designers plied their trade in the product foundries of the Midwest. Meanwhile, Manhattan designers traditionally worked in the city’s dominant media and advertising industries, with their inevitable bias toward print and motion graphics.
From “Old School, New School: Teaching Interaction Design In Manhattan” by Alex Wright in interactions XVI.5 – September / October, 2009

I have to admit that that abstract set me off already, and so I knew I wasn’t going to make it the Library I queried every other day or so a Tweeter friend of mine or another person urgently wanting to read this piece. But what got my underwear so tightly pulled up my butt in a wedgie anyway?

  1. IxDA NYC has been around for 1/2 a decade and now represents a few hundred practitioners in NYC. So to say that IxD has been slow to find its feet feels really off to me. I will say that we are a pittance of the AIGA and IDSA community in NYC. But the way this piece comes across it really isn’t fair. To compare any digital profession to critical mass of Silicon Valley is sorta absurd.
  2. His history of NYC new media and UI Design is WAY off. It is totally biased in his experience and not representative of a whole swath of designers who have been working in and about NYC as UI Designers, IAs, and UX Designers for the better part of 15yrs. I could go on and on here about the amazing startup culture of NYC, the financial industry tech sector spurned on by our famous now mayor, the Silicon Alley community that rose in the late 90′s.
  3. Oy! I just hate when people change terms just so they aren’t being redundant, just to further confuse people. No UI Design is not the same as Interaction Design.

So, I persevered until I could get my hands on the article itself. Didn’t want to judge the book by the cover. Finally from 3000 miles away (depending on where my well-traveled friend @steveportigal is this week) I got it via scan of the physical copy in my inbox on my iPhone. I read it right away. I mean its only 4 pages so it didn’t take that long.

Some 3-5 hours later, this poured from my twitter stream (be sure to start from the bottom):

My twitter stream using Tweetie on my Mac

My twitter stream using Tweetie on my Mac

So about an hour later, I am here writing this for you all. I feel like there are a lot of holes in my short pokes and so it does neither myself nor Alex any good to just leave that lying there. So here is what I’m trying to get at. …

Since most won’t be able to read the piece, here is my very biased summary.

  • really bad description of Interaction & UI Design in NYC (as seen above)
  • A short bit about how design education has to juggle several sometimes conflicting priorities.
  • Then jumping in to the SVA program he explains how they ere on the side of pragmatism while being SVA respecting creative freedom. He also mentions that all of SVA’s professors are industry peeps and explains the advantage to that as having a deep connection to reality (I can’t disagree) but he doesn’t then describe the criticism to that, and how most respected design schools try to maintain a mix of lifer educators and adjunct industry professionals. (No space here to explain why being a lifer is important.)
  • Contrasts the SVA program to the long standing NYU ITP program, which is renounce for its creative explorations in areas of interactive telecommunications since well forever. And rightly explains that despite their ardent stance to maintain this philosophy their students end up in positions of leadership all over the world in digital environments of all types.
  • Then there is a brief bit about Parsons
  • Finally a piece about Pratt’s merging of visual design & library science.

And now that we are all caught up … here we go.

I’m actually going to start at the end, because it is the ending with the Pratt program that probably still has me so fired up. A visual design + LS program is not the same as an IxD program. It’s not. Yes, there will be some overlap classes, but beyond philosphy the goals, methods and overall practice is like saying that becoming a chiropractor is like going to med school. “Well they both learn anatomy, right?”

And this is the start of my problem with this piece. (and my problem with much of the UX community in general). Alex, whom I know is very well educated in IA and IxD and has a tremendous vitae to show he knows how to do it all, isn’t being careful. At best we can forgive the lack of fidelity or accuracy because the User Experience community has been too lenient and given us all way too much space to do the equivalent of saying a tree is the same as the forest it lives in (or visa versa).

I was a bit bummed about this b/c a) he didn’t acknowledge that Pratt’s been in the LS game for quite some time; b) the HUGE real missed opportunity at Pratt which is to have an ID/IxD program; c) calling that LS/VD program even slightly the same as ITP, Parsons or SVA a HUGE stretch. iSchool is NOT IxD School. Overlap is not the same as equation. If that is the case then NYU has another program in multimedia and another in HCI. Then there is Columbia’s HCI program, and actually SVA has had a computer arts program for the longest time. And FIT has an interactive design program as well.

But let’s go back to my rant on Twitter. In it I compare NYU/ITP to the Royal College of Art (in London) Designing Interactions program. I claim that here is a meaty comparison to explore. Both are very committed to allowing for creative freedom. However, every canvas has some implied boundary, and every institution has more than in implied philosophy.

NYU/ITP is an amazing program. I am not here to dismiss or discredit the amazing education and I’d even say research in the area of digital art & design that has and continues to take place there. But I know too many who have taken my previous attempts at defining out of “my” sandbox to mean that they don’t have my respect and that is just not true. If I correct you and say that your puppy is a lab instead of a golden retriever, it doesn’t mean there is a change in value or appreciation. Just an understanding of its properties in relationship to other puppies. Same here.

Now, ITP and RCA as noted are both what I would called schools that promote expression and exploration over pragmaticism and direct business practice. But they also differ greatly on what it is they explore. ITP’s focus (not exclusion, but focus) is on the medium. What is “interactivity”; how do we create it; what in the form makes something interactive? It is a class in art & expressionist design; Truly a fine art degree. RCA’s focus is on interactions. These for one are not limited to the digital (and thus interactive) but can include human to human interactions. When we talk about interactions vs. interactivity, what we are distinguishing is which side of the relationship are we going to look at. Study and exploration in interactions is a study in humanities and social science (the other one in art & engineering).

It is THIS dichotomy and by which I mean continuum, that is so much more important than expression vs. practicality. The latter is the personal pre-disposition of the teacher & student. The former is a philosophical debate on where “the answer” lies and what is the meaning and definition of interaction design.

This is why I am upset with Alex’s piece, b/c it so wildly and broadly paints the IxD stroke of paint, that it falls apart due to its lack of inclusion of the many other programs that would have to fit in that same stroke. Further in a magazine like interactions I would have expected something better, stronger and more targeted. Alex’s piece belonged in his own publication the New York Times or Crains (the local business weekly), but not in interactions.

Of course, it begs further the question, why in a magazine who’s chief subscriber based is NOT in the design & art school arena would someone write an article that solely focuses on that arena? Further, how can we talk about these institutions as being educators of IxD and not compare them to more academic and pure HCI programs who also claim to teach this? Lastly, why NYC in an international magazine? Talking about IxD education “styles” so to speak, and not talk about Europe (RCA, CIID, Umea, Malmo, Delft, Einhoven, Utrecht, Pottsdamn, Domus, etc.[and there are many many more]) is to not understand the real depth of IxD EDU.

So yes, as someone deeply engaged in IxD EDU here at SCAD (undergrad only), but with an Interactive Design program that is quite different (but amazing in its own right) just across the street I found this piece to be more an excuse to mention a new program in NYC but to find a way to fairly place it in a greater context, than to really explore the dynamics of IxD EDU.

IxD
Uncategorized
education
interaction design
organizing IxD

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