–Engage

“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Connecting 07 – World Design Congress – That’s where I’m going soon

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I’ll be headed to the World Design Congress (IDSA/ICSID) the middle of this month and there is some pretty exciting stuff going on while I’m there.

Arrive Tue the 16th
I’ve go no plans … Let me know if you don’t either. I REALLY want to head over to the E. Bay and get me some Zachary’s. If you don’t know what it is, just trust me!

Wed the 17th
Not a lot of plans. I hope to be schmoozin’ with folks like yourself and working on my talks.
I’m sure I’ll be at the opening reception.

Thur the 18th
Attending the conference, but that night is a big night. 2 good events:
IxDA: Where Industrial and Interaction Design Meet, Oct. 18

Frog Design Mind Party (invitation required, I think)
Jump into the Pond – 8-midnight

Fri the 19th
I have two talks:
First I’m co-moderating an interview with the team from Google Earth.

Interactive Design Section: Google Earth A Remarkable Story of a High Wire Innovation Act in the Global Digital Circus
Featured Guests: Beth Ellyn O’Mullan and Olga Khroustaleva, Google Earth UX Team; Moderators: David Malouf and Philippe Cailloux; Host – Bill Mak, IDSA, Interactive Design Section Chair
Come and listen to and engage with Beth Ellyn O’Mullan and Olga Khroustaleva, Interaction Design and Research leads for Google Earth, a unique interactive experience that perfectly fits into the conference theme. We look forward to a fascinating conversation about the design challenges behind Google Earth.

Second, I’m co-presenting with Barbara Ballard on Patterns as a design tool.

Re-Examining Patterns as a Design Tool: Lessons from Interaction Design and New Ideas
Barbara Ballard, Little Springs Design and David Malouf, Interaction Design Association (IxDA)
Patterns are observed repeated solutions used within the similar related contexts across different systems. Christopher Alexander first described their use as a way to enhance the practice of architecture. The concept of defining repeatable units to create efficiencies in any sort of production goes back to the Ford Model-T and further; however, the way that designers use patterns is not to create homogenized widgets in a factory setting, but rather as a means of discovery and reflection and alignment. This session will further define how patterns are used in design using explicit examples from interaction design, further adding more examples from mobile experience design. The speakers will then explore new types of intangible patterns that in concert with existing tangible patterns designers can create new combinations of solutions heretofore not discovered. This seminar format talk is appropriate for any designer interested in interaction design, the use of patterns in interaction design, and their cross-over use in the industrial design of digitally intelligent devices.

Luna Studio’s party: re:fresh party – (invitation required)
7:30-10:30p @ the C|Net Offices

Sat the 20th
Attending the conference and going to the closing reception.

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