“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

It just feels like it should have always existed

I listen to music all the time. (It stops the voices.) But I have had this recurring them in my head. The songs I truly love just feel like air. Like they are part of the landscape, like a natural emergence.

And while technologically based interaction design is relatively new compared to say music or sculpture, the idea that Michaelangelo described of him liberating the statue from the marble really rings true for almost any practice of applied creativity. It is why in the end that applied quantitative research within interaction design is also the death of it as an applied creative practice. But that’s a separate story.

I would like to posit that really great design is like great music or dance or painting or sculpture or architecture–The very best examples just feel like they’ve always been there, like they should have always existed, like they just fit.

What makes this particularly difficult for interaction design, unlike sculpture or music is that our craft is not so well defined. Our ability to pre-articulate, or even imagine what is “missing” has not been fully realized yet. But what also makes it difficult is that we as a practitioner community are ultra cynical, which moves us past constructive critique into the realm of dismissive way too quickly. This means that we have hindered our ability to discover micro-interactions of great value intermixed with macro-interactions which are poor.

Further, the conceiver and the executioner are not the same person quite often, or the conceiver does not have the appropriate level of skill to execute their ideas “perfectly” due to the level of technical complexity involved. Our reliance on others, and our lack of expert attention to making the forms necessary for our design hinders our ability to find that flow within the interaction design.

I’m not offering any answers here, but just hypothesizing ideas.

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