“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Mate: The Game – In Private Beta for Interaction 10 & CSCW

There are few projects over the last year that have excited me as much as this one, except maybe the work I did for the Freescale Smartbook project. But “Mate” a game project I did w/ my undergrad interaction design human factors class here at SCAD turned out so amazing. I’m so proud of this group project.

The game design has gone so well. So much detail and the game play aspects are right on target. Unfortunately, volunteer development cycles that started too late meant the game could not be ready for a full official release in time for both Interaction 10 (#ixd10) and CSCW2010 (#cscw2010). But for a few good soles (100 of you for IxD10 and another 100 for CSCW you get to play the game now in its infant form as part of this private beta.

But what is Mate? Well, the idea was based off of an invitation by Elizabeth Churchill of Yahoo! R&D wanting to create a playful information space that used game mechanics and social networking to see how information transfer can be experienced differently in a mobile platform (the iPhone). So combining geolocation tagging, rich asset creation and sharing, social networking, and game play, Mate invites and engages people to learn about Savannah, the events taking place there, and the people who are participating. Check out this early experience prototype video:

Mate: Savannah Conference Game (video prototype) from David Malouf on Vimeo.

If you really think you are a game player and can put down 4sq and Gowalla for the long weeeknd, then please sign up for the Private Beta and join us — Play Mate!

Mate: Home Screen

Mate: Home Screen

Mate: Map Screen

Mate: Map Screen

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