“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Art: A cornerstone of design education

Continuing what is now becoming a series I want to talk about the importance of Art and add a well rounded Art education inclusive of fine arts, art history and art criticism as part of any solid design education.

15. Art: Expression, craft, context & criticism

Design’s history comes from the arts. Anyone who wants to deny that is really in denial themselves. It is an applied art for sure, but still art. Art teaches some core foundational aspects within design:

  1. expression: yes, design should always include bounded self-expression
  2. unbounded stamina of creativity: You just are forced to keep going.
  3. craft: you are forced to use your muscles and senses as an intense partnership
  4. criticism: you can learn this w/o art per se, but there is something about honing criticism in art that is freeing and the language of art criticism is what has set up the language of design criticism. Too many give critiques, but don’t use a language of design criticism, as they have never used art criticism before.
  5. context: not the kind we get from observational research, but the kind you get by understanding the near and long term historical juxtapositions of movements, styles, fads, etc.

So as a recap you can see the original post or go to the first addition.

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