“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

Vote for me (not SxSW) for MIX11! x2

I am honored to have 2 of my talks up for voting for the “Open Call” for the Microsoft MIX11 conference. I have always heard wonderful things about this event from attendees and know that the only way I’d ever get to go is to put p some great talks. Voila! I think I nailed it and w/ your help I know I can get enough votes to get a spot. But there are only a few spots for “pure” design talks w/o direct connection to MS platforms like mine, so I really need y’all’s help!

Vote for 1, Vote for Both, Vote multiple times if they’ll let you. But Vote!

I have noticed that Google Chrome is not working but Safari on Mac is. I’m assuming that Firefox will work too and Obviously Explorer.

Here are the links and talk descriptions:

It’s How Ya Move That Thing!

Today more of what we design for in software is not controlled by a mouse & keyboard, but by our hands and bodies directly. This spans both productivity tools and entertainment software. These movements or gestures are a new terrain for designers to explore. There are only a few conventions & patterns out there and designers around the world are exploring how they can come up with something new. How we move when we do a gesture is as important as the functionality behind it. Research has shown that muscle memory is improved when emotional qualities of the muscle movement are positive and attractive. This talk will look at this phenomena, and teach designers what to look for when exploring/creating new gestures, and how they should prototype and sketch gestures to validate them. Movement is the new aesthetic quality of computing interfaces. But it requires new tools, methods and theories for evaluating.

Sketching: The Secret Sauce of Design

Many tools have been trying to incorporate sketching (or sketch like) tools into their products. But why? What is sketching all about. Building off of Microsoft’s own, Bill Buxton’s ideas from his Sketching the User Experience, this talk & workshop will expand and demonstrate how to do sketching and how to do utilize sketching as both a personal thinking tool and as a team communication tool. The talk will ask attendees to put their hands & eyes to work as well as their ears, getting to practice sketching.

Thanx for your votes! And remember vote often!

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