“Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it.” - Steve Jobs

IxDA Interaction 12 | Dublin program is live and I’m in it!

As you may have read somewhere in relation to my social graph the Interaction Design Association (IxDA) will be holding their 5th annual Interaction conference to be held in Dublin, Ireland on Feb 1-4, 2012. The conference web site is at http://interaction.ixda.org/ .

Today the organizing committee, of which I’m a part, reached the major milestone of posting the general list of speakers and topics to the above web site here: http://interaction.ixda.org/programme . The line up is diverse and amazing.

What I’m really excited about is that I am giving a workshop with Matt Nish-Lapidus (@emenel) and I’m giving a 45-minute presentation as well. The workshop is a full day and does cost extra, but Matt and I are really excited about teaching it. Below are the descriptions of each, so take a look and I hope to see a lot of y’all in Dublin. I’ll be there early devouring the Leo Burddocks (Let me Google that for you).

— dave

What You Missed When You Skipped Design School

Full-day Workshop with Dave Malouf (@daveixd) & Matt Nish-Lapidus (@emenel)

Many interaction design practitioners followed organic career paths that allowed then to forgo formal design education, either because such education wasn’t meaningful when they entered the field, or because they decided for good reasons to look elsewhere (HCI, Library Sciences, etc). By skipping design school they miss learning some key foundations of design practice such as criticism, theory, and the studio. They also miss a great experience to learn from experienced designers with their peers.

In this practice-based workshop, you will participate in exercises centered around core concepts in design. The workshop will help you experience, if just for a short while, what happens in a design school and how you can start filling these gaps without getting a Master of Fine Arts.

The workshop will cover four main topics:

1) Creative & Visual Thinking: Learn how to process and analyze creativity from the designer’s perspective – moving first from imagination, then towards analysis.

2) Art: Yup, that’s right, we are going to make art. Whether that art is in pixels or construction paper, every design student has to take courses in expressive media such as paint, 3D graphics, or photography. This offers the student new processes for creativity that help them work fluidly in their medium, rather than struggling to control it.

3) Criticism & Critical Analysis: Often designers are accused of saying they like things “just because.” This happens because people they lack a shared vocabulary to discuss the work at hand. Design criticism helps students learn how to discuss design with other their clients and peers. This section will look at key concepts in theory, criticism, and analysis that are used by many designers regardless of medium.

4) The studio: The studio is not a workshop (though it can take place in one). It is a philosophical construct that takes up both space and people’s awareness. A transparent work environment, criticism and collaboration are just some of the concepts that make up a studio environment.

Learning the foundation of these four areas will not only help you improve your own practice, but also your ability to collaborate with other designers and express your designs to clients and coworkers. Join us for a one day immersion in design school!



The Aesthetics of Motion in the Age of Natural User Interfaces

Presented by Dave Malouf (@daveixd) 45-minute Presentation

This talk will carry from where Dave left off in 2009 when he explored the Foundations of IxD as criteria for coming up with a semantics for critiquing IxD. Dave will review these original theories and dive deeper into an area he only alluded to in the first presentation: Motion.

Motion has always been a part of interaction, but today more than ever, the types of motions we are being asked to do have greater scale and greater diversity and the very motions we employ are now central to how we differentiate the means of interaction and lead to new aesthetic and semantic phenomena as part of the total experience design.

The talk then transitions from the theoretical and outlines how this new understanding of motion as an aesthetic of its own requires us to shape the way we practice interaction design differently regardless of platform, but especially when we are working in areas where we are creating new interaction paradigms or working with immature ones.



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